Filters are effects you apply to the input pictures. If you turn on multiple filters you will get wide graphic variations and longer processing time.
Tint turns any image into a color image. The new image will be monochromatic (it will have only one color), with variable hues, saturation and brightness.
Brightness changes the light intensity of an image, making it darker or lighter.
Contrast heightens or reduces the difference between the dark and light colors of an image.
Invert will replace an image with its negative.
Regardless of the mutation strength, Invert has an equal chance of returning a positive or negative picture.
Translate moves the image up or down, left or right. Any part of the image that falls outside of the canvas is simply chopped off.
Rotate turns the image. Any part of the image that falls outside of the canvas is simply chopped off.
Scale will make the image smaller or larger, with a bias on making the image smaller and hopefully avoid chopping it off...
This scales and repeats the input picture. Tiles creates simple patterns.
This copies and pastes parts of the input picture to create mirror effects.
This creates a frame around the input picture. Frames can be simple or not.
This blurs or softens the picture.
Creates a gradient glow around or inside the input picture.
Adds a drop shadow to the picture. The shadow is a lighter, blurrier, grayer copy of the image offset in a random direction under or inside the original image
Gradient creates smooth color gradations in the background of the image.
Add colored noise to the image.
Creates random procedural textures in the background of the image.